ReferenceGlossary
Error budget
The amount of failure an SLO allows over a window: with a 99.9% SLO, 0.1% of requests may fail. Teams spend it on risk, such as faster releases, and slow down and fix reliability when it runs out.
Reliability
In Quorum#
From Series A, the game counts failed requests over the last calendar week against the Era's SLO, 99.9% in Series A and up to 99.99% when Public. Bots and WAF blocks do not count. After the Error budgets research, more than half the budget left speeds your Teams up 10%, and a spent budget halves their speed. SLO dashboards put the budget on the HUD. SLO dashboards also chart the budget burn rate on the Dashboard.