Play the game

Play in a Room

Take a Company online, invite people with a code, and decide what a Seat can do.

A Room lets more than one person build the same Company. One player owns the Company, and everyone else joins with a six-character code and takes a Seat. The Room keeps the Company for 24 hours after the last Seat leaves.

Take a Company online#

  1. Open a Company.

  2. Press Esc to open the Menu, then select Room.

  3. Select Play online. Quorum uploads the Company and shows a Room code.

  4. Select Copy link and send it to the people you want to play with.

  5. They open the link, choose a name, and join.

Anyone with the link can join. They do not need an account.

What a Seat can do#

A Seat builds on the Board, opens panels, and answers Incidents. The owner sets the speed and can remove a Seat with Remove. Every Seat sees the others' cursors on the Board, so you can watch someone wire a Link.

The owner can select Take offline at any time. The Company comes back to the owner's browser and the Room closes.

Votes#

A funding round and the end of a session are votes. A vote passes when yes is more than half of the connected Seats. A tie fails, and a Seat that leaves drops its vote. The owner starts a vote for a round or to end the session. Anyone can answer an Incident.

What a Room does not do#

  • A Company cannot Exit online. The session ends, the owner takes the Company offline, and the Exit stays a single-player act.

  • Guests earn no achievements and keep no Company. Only the owner's browser keeps the file.

  • Undo stays single-player, because every Seat shares one order of moves.

  • A deploy ends a Room on an older build. The owner keeps the Company from when it went online, but progress made in the Room since then can be lost.

  • The Room keeps the Company for 24 hours after the last Seat leaves, then reports it expired.

The design record explains how the Room owns the Simulation.