Play in a Room
Take a Company online, invite people with a code, and decide what a Seat can do.
A Room lets more than one person build the same Company. One player owns the Company, and everyone else joins with a six-character code and takes a Seat. The Room keeps the Company for 24 hours after the last Seat leaves.
Take a Company online#
Open a Company.
Press
Escto open the Menu, then select Room.Select Play online. Quorum uploads the Company and shows a Room code.
Select Copy link and send it to the people you want to play with.
They open the link, choose a name, and join.
Anyone with the link can join. They do not need an account.
What a Seat can do#
A Seat builds on the Board, opens panels, and answers Incidents. The owner sets the speed and can remove a Seat with Remove. Every Seat sees the others' cursors on the Board, so you can watch someone wire a Link.
The owner can select Take offline at any time. The Company comes back to the owner's browser and the Room closes.
Votes#
A funding round and the end of a session are votes. A vote passes when yes is more than half of the connected Seats. A tie fails, and a Seat that leaves drops its vote. The owner starts a vote for a round or to end the session. Anyone can answer an Incident.
What a Room does not do#
A Company cannot Exit online. The session ends, the owner takes the Company offline, and the Exit stays a single-player act.
Guests earn no achievements and keep no Company. Only the owner's browser keeps the file.
Undo stays single-player, because every Seat shares one order of moves.
A deploy ends a Room on an older build. The owner keeps the Company from when it went online, but progress made in the Room since then can be lost.
The Room keeps the Company for 24 hours after the last Seat leaves, then reports it expired.
The design record explains how the Room owns the Simulation.