Launch day

The game launched: 6× the usual realtime messages, and every client connects at once.

What happens#

The game launched: 6× the usual realtime messages, and every client connects at once.

How to prevent it#

Realtime Hubs sized for the peak, reconnect jitter, and load shedding.

The postmortem opens the first of these that you do not own yet:

  1. WebSockets
  2. Priority load shedding

Components it hits#

Realtime Hub