ReferenceIncidentsEra 3 · Series ALaunch dayThe game launched: 6× the usual realtime messages, and every client connects at once.What happens#The game launched: 6× the usual realtime messages, and every client connects at once.How to prevent it#Realtime Hubs sized for the peak, reconnect jitter, and load shedding.The postmortem opens the first of these that you do not own yet:WebSocketsPriority load sheddingComponents it hits#Realtime Hub