# .NET Native AOT

> No JIT, so it starts at full speed, and smaller: 100 MB. 0.90× the speed, and reflection-heavy libraries need Dev Hours.

## What it unlocks

[Native AOT](https://wiki.playquorum.dev/runtimes/native_aot.md)

## Prerequisites

Research these first: [C#](https://wiki.playquorum.dev/research/lang-csharp.md).

## Facts

.NET Native AOT
- **Track:** Runtimes
- **Era:** [Series B](https://wiki.playquorum.dev/eras/series-b.md)
- **Cost:** 3.33k 3.33k 3.33k
- **Requires:** [C#](https://wiki.playquorum.dev/research/lang-csharp.md)

## See also

- [Research tree](https://wiki.playquorum.dev/research.md)

Source: https://wiki.playquorum.dev/research/native-aot
