# Binary RPC between services

> Services serialise calls as binary instead of text: half the serialization CPU on every backend call.

## Prerequisites

It is a root of the Performance track. Nothing comes before it.

## Engineering terms

- [Binary RPC](https://wiki.playquorum.dev/glossary/binary-rpc.md)
- [Compression](https://wiki.playquorum.dev/glossary/compression.md)

## Facts

Binary RPC between services
- **Track:** Performance
- **Era:** [Series B](https://wiki.playquorum.dev/eras/series-b.md)
- **Cost:** 5.00k 5.00k 5.00k
- **Requires:** —

## See also

- [Research tree](https://wiki.playquorum.dev/research.md)

Source: https://wiki.playquorum.dev/research/binary-rpc
