# Launch day

> The game launched: 6× the usual realtime messages, and every client connects at once.

## What happens

The game launched: 6× the usual realtime messages, and every client connects at once.

## How to prevent it

Realtime Hubs sized for the peak, reconnect jitter, and load shedding.

The postmortem opens the first of these that you do not own yet:

- [WebSockets](https://wiki.playquorum.dev/research/websockets.md)
- [Priority load shedding](https://wiki.playquorum.dev/research/load-shedding.md)

## Components it hits

[Realtime Hub](https://wiki.playquorum.dev/components/ws.md)

## Facts

SEV2 Launch day
- **First Era:** [Series A](https://wiki.playquorum.dev/eras/series-a.md)
- **Starts at:** SEV2
- **Escalates to:** SEV1
- **Lasts:** 1.5 min

## See also

- [Incidents](https://wiki.playquorum.dev/incidents.md)

Source: https://wiki.playquorum.dev/incidents/launch-day
